Quick Take Review: Incomplete Escape-The-Room game. Can literally be played in under three minutes but you could use those minutes in more creative and fulfilling ways like composing dirty limericks or farting.
It's not a good sign when the author admits at the very beginning of the game that he spent less than a day on it. While there are many things I could accomplish in a 24 hour period, I don't think any of them would be good enough for me submit them to a competition. It honestly always baffles me when something so clearly incomplete is entered into competitions like this.
And the sad thing is that it's not like it's necessarily a bad game or poorly implemented! There are these computer graphics that illustrate the game as you make the choices, very Myst-like. The game handles whether or not you've picked up an object (in this case a knife) and uses that information to suggest new actions previously unavailable (the most amusing is the constant suggestion to stab yourself with it). I was actually pretty impressed, until, after examining everything in the room (a table, a crate, and a door) I went upstairs and the game promptly ended, telling me that the whole thing had been a "demo".
|Ask not for whom the bell trolls... It trolls for thee.|
I feel like I shouldn't get my dander up because I feel like the creator of this piece is just trolling the competition. Which is a shame because he's clearly capable of more.